
+5 to Forging and Invention training actions. Orks possess various castes, of which, the Meks make and maintain the technology.

Skills max out at 150 without Tags, so long as you're an Ork at least. Levels provide a tangible bonus to Checks and rolls. Significant reduction in severity of injuries and time required to heal from them. Orks were created by the Old Ones, if in a less degenerate form than they currently possess, to serve as weapons of war. It is now possible for your forces to overwhelm Sectors with no debuff. It is now possible for your forces to overwhelm Sectors at a 25% overextension debuff. It is now possible for your forces to overwhelm Sectors at a 50% overextension debuff. It is now possible for your forces to overwhem Sectors at a 75% overextension debuff.

It is now possible for your forces to overwhem Sectors at a overextension debuff. It is now possible for your forces to attack targets without any Heroes with no debuff.

It is now possible for your forces to attack targets without any Heroes at a 25% debuff. It is now possible for your forces to attack targets without any Heroes at a 50% debuff. It is now possible for your forces to attack targets without any Heroes at a 75% debuff. However, the PCP bonuses will be divided along similar lines, and Hero Bonuses will only apply to one group at a time. It is now possible to divide your forces and attack multiple targets, with other forces under the command of Underboss. +170796 to PCP taken per successful WAAGH action. Bonus to Stat training rolls, and to tech-related rolls.Ĥ269900 points of Planetary Control. Bonus to rolls to cause and resist psychic phenomena. Unwilling to negotiate under most circumstances, and at a massive disadvantage in the few situations you are. Bonus to sneaking and resisting sneaking rolls.ĭiplomacy Unavailable due to Ork class. Bonus to personal combat rolls.Īdministration: 1d10. Bonus to tactical combat rolls.Ĭombat: 1d10. For now, he sets his sights on the Yarith Sector. He is unable to break through the blockade at the Kirtarkin System, which is composed of the entire Republic fleet.
#SERIOUS SAM 3 BFE DEATHCLAW HOW TO#
He sent some of the scientists of the Pokemon to the world of Warhammer 40k, to the Imperium of Man, and together, they were able to create their own Multiversal Portal Device! Now the Imperium is slowly travelling to new worlds in the attempt to create a Multiversal Empire!Īnd now the Imperium is here in the Star Wars world, giving advice to the Republic on how to destroy the Orks.īut Metalsmasha won't go down without a fight.Īs of now, Metalsmasha's Empire is composed of six worlds in their initial systems and 95% of the Anoat Sector.

He figured that the best way to destroy the Orks was to bring in the empire that had krumped them many times over. However, Metalsmasha had made a mistake, before the conquest he had sent a few of his boyz to the Pokemon to kidnap a few Pokemon, but the Legendary Pokemon Palkia noticed this and was enraged. They gave both the Republic and Separatist fleets a good krumping! The rest of the system followed in short order. When the War between the Republic and the Separatists began, he and his boyz took advantage of the chaos and invaded the Anoat system. He landed on the planet of Hoth and in time, was able to conquer the entire planet, then the whole system, no thanks to a damaged pirate ship that crash-landed on the planet, from which Metalsmasha was able to build some ships! He was able to create another portal and escape to the world of Star Wars, at the time where tensions between the Republic and the Separatists were brewing. Sadly, The Elite Four of Kanto put a stop to his WAAGH! before it could truly begin. He escaped by creating a Multiversal Portal Device that could take him to entirely new universes where he could find loads of great fights! He first landed in the world of Pokemon and conquered the Viridian Forest. An Ork Mek Warboss known as Metalsmasha, was trapped in a subterranean bunker by Imperial forces.
